Serena Antonietta – Sister of Light – The First Descendant (AI-generated artwork)
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SERENA ANTONIETTA – Sister of Light

A Ranged DPS who maximizes airtime using an exclusive maneuvering device and annihilates enemies with a barrage of bullets from the sky. She grants allies blessings of protection and inflicts fiery judgment upon her enemies.

All values on this page are max level: Descendant stats at Lv 40 (max), all modules at their max enhancement level (Transcendent modules Lv 10, most others Lv 10, some Lv 5/7/9 as noted), weapons at Lv 100 with 4 stars (Ultimate weapons: Unique Ability Level 4; Transcendent weapons: Lv 100, Quality 400), reactors and external components at Lv 100. Official data: NEXON LIBRARY – SERENA, Nexon patch notes and the NEXON OPEN API metadata (status 02.10.2026, live patch 1.4.4). Build recommendations come from named community sources with their dates.

Facts

Serena Antonietta – key facts (official sources)
Name in gameSerena
Full nameSerena Antonietta – Update 1.2.10 notes: "Added a new Descendant, Serena Antonietta."; library story: "the Military Chaplain, Serena Antonietta, the holy fire spewing "Sister of Light""
Role (library)A Ranged DPS who maximizes airtime using an exclusive maneuvering device and annihilates enemies with a barrage of bullets from the sky. She grants allies blessings of protection and inflicts fiery judgment upon her enemies.
Voice Actor (EN)Jane Jackson (listed as "Descendant Voice Actor" in the NEXON LIBRARY)
AttributeFire (all skills Fire)
Arche typesSingular: Sacred Flame, Ascension · Dimension: Soar, Redemption · Passive: Divinity
ReleaseUPDATE 1.2.10 – 13.03.2025, Season 2 "Beyond the Void"
Where to farmResearch (see RESEARCH). Update 1.2.10: "You can acquire Serena's blueprints, codes and materials from Sigma Sector Dropoff Operations." Serena Code requires Amorphous Material Pattern: Serena; since Update 1.3.34 Shape Stabilizer Form 2 / Advanced Shape Stabilizer Form 2 can be used on it.
Ultimate versionNone – no Ultimate Serena in the library or Open API (checked 02.10.2026)
Synchronization Value1.177 (raised from 0.496 in UPDATE 1.3.34, 15.07.2026)
Exclusive equipmentPhoton Emitting Battlesuit "Exorcister"
Descendant ID101000027

Base Stats (Lv 40 – max level)

Nexon Open API descendant.json; identical to the library "Stat Info (Lv 40)" (the library does not show Shield Recovery In Combat)
StatLv 40 (max)
Max HP1,402
Max Shield413
Max MP243
DEF2,325
Shield Recovery Out of Combat3.96
Shield Recovery In Combat3.3

Skills

Skill texts are verbatim from the official library. Nexon publishes numbers only in patch notes (marked "official"); all other numbers come from the community database Gameslantern (checked 02.10.2026). Where Gameslantern lists a range (e.g. 118.9% ~ 142.9%), the range is shown exactly as listed – Nexon does not state which value belongs to which level, so no single "max" value is claimed.

Skill overview – official library / Open API
SkillSlotTypeElementArche
DivinityPassivePassive SkillFire—
Sacred FlameSkill 1Active SkillFireSingular
AscensionSkill 2Active SkillFireSingular
SoarSkill 3Active SkillFireDimension
RedemptionSkill 4Active SkillFireDimension

Divinity

Passive Passive Skill Fire

Serena gains an additional stat bonus when firing a firearm in midair.

Divinity – values (SOURCE)
ValueAmountSource
Air Attack Increase45%community (Gameslantern)
Air Explosive Attack Increase45%community (Gameslantern)
Air Accuracy Increase30%community (Gameslantern)
Air Recoil Reduction Rate-30%community (Gameslantern)
Damage Reduction while Airborne-15%community (Gameslantern)

Sacred Flame

Skill 1 Active Skill Fire Singular

Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing.

Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.

Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies.

Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair.

Sacred Flame – values (SOURCE)
ValueAmountSource
Cooldown6scommunity (Gameslantern)
MP Cost18community (Gameslantern)
Projectile DamageSkill Power × 118.9% ~ 142.9%community (Gameslantern)
Explosion DamageSkill Power × 118.9% ~ 142.9%community (Gameslantern)
Explosion Damage RangeRadius 7m (max expandable range 150%)community (Gameslantern)
Repentance – Duration10scommunity (Gameslantern)
Repentance – Continuous DamageSkill Power × 7.1% ~ 8.5% every 1scommunity (Gameslantern)
Repentance – Fire Skill Resistance Reduction-20%community (Gameslantern)
Repentance – Round Recovery on Firearm Attack10% chance, recovers 3% Roundscommunity (Gameslantern)
Repentance – Propagation on DeathRadius 7m (max expandable range 150%)community (Gameslantern)
Blessing – Duration8scommunity (Gameslantern)
Blessing – HP RecoveryMax HP × 6% per 1scommunity (Gameslantern)

Ascension

Skill 2 Active Skill Fire Singular

Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.

Ascension – values (SOURCE)
ValueAmountSource
Cooldown1.2scommunity (Gameslantern)
MP Cost10 (continuous MP cost -9)community (Gameslantern)
Gravity Decrease-85%community (Gameslantern)
Grappling Hook Charge Time Increase100%community (Gameslantern)
General RoundsMulti-Hit Chance +5000%, Multi-Hit Damage +50% (since Update 1.3.34 multiplied instead of added)community value; calculation change official (1.3.34)
Impact RoundsAttack Drop-off Distance +30%; Critical Hit recovers Max MP × 12%community (Gameslantern)
Special RoundsSurrounding AoE Damage = Firearm Damage × 150%, Radius 10m, up to 20 enemies excluding the target (max expandable range 150%)community (Gameslantern)
High-Power Rounds50% chance: additional Fire damage Skill Power × 381.2% ~ 393.3% on enemies with Repentancecommunity (Gameslantern)

Soar

Skill 3 Active Skill Fire Dimension

When used on the ground, Serena shoots into the air.

When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon.

Additionally, Serena's number of Jumps is reset and holding down the skill key increases the distance traveled.

Soar – values (SOURCE)
ValueAmountSource
Maximum Stacks3community (Gameslantern)
Stack Cooldown6scommunity (Gameslantern)
MP Cost10community (Gameslantern)
Surrounding AoE Damage on GroundSkill Power × 672% ~ 715%, Radius 3m (max expandable range 200%)community (Gameslantern)
… during AscensionSkill Power × 980.2% ~ 1042.8%, Radius 5m (max expandable range 200%)community (Gameslantern)

Redemption

Skill 4 Active Skill Fire Dimension

When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption.

When used in midair, grants Redemption's Judgment to self.

Redemption – values (SOURCE)
ValueAmountSource
Cooldown44scommunity (Gameslantern)
MP Cost60community (Gameslantern)
Effect Range on GroundRadius 30m (max expandable range 200%)community (Gameslantern)
Prayer of Redemption5s, 5 stacks, -18% damage per stack; each hit removes 1 stack and recovers Max HP × 12% and Max MP × 12%community (Gameslantern)
Redemption's Judgment – Duration13scommunity (Gameslantern)
Redemption's Judgment – Additional Damage on Firearm AttackDamage Multiplier Max HP × 0.08%, up to 312%, no cooldownofficial (Update 1.3.34)
Redemption's Judgment – Additional AoE Damage on Firearm AttackDamage Multiplier Max HP × 0.09%, up to 351%, Radius 8m, cooldown 0.1sofficial (Update 1.3.34)

Serena's Own Modules (max level, Lv 10)

Modules whose only allowed Descendant is Serena (Open API). Transcendent modules have 11 levels (Lv 0–10); their capacity decreases with level. A matching socket halves the capacity cost (rounded up).

Serena-exclusive modules – Nexon Open API module.json, effect text at max level
ModuleTierSocketSlotMax levelCapacity at max levelEffect (max level)
ArchangelTranscendentAlmandineSkillLv 106 (Lv 0: 16)Fire Holy Fire in midair to inflict Repentance on enemies, and grant Holy Passion.
Consume Holy Passion to deliver a Sacred Strike to the ground and increase power in proportion to the Holy Passion consumed.
Battlefield NunTranscendentCeruleanSkillLv 105 (Lv 0: 15)Attacking the Weak Point of the same enemy in midair grants Consecration and firearm attacks are enhanced based on accumulated Consecration.
Consume Consecration to summon an Aurora, which launches additional attacks while enhanced.
HymnTranscendentRutileSkillLv 105 (Lv 0: 15)When used on the ground, creates a zone that increases the Jump of allies. When used in midair, temporarily increases the Movement Speed of nearby allies and increases maximum movement distance.
Divine SurgeTranscendentRutileSkillLv 103 (Lv 0: 13)Flies forward, inflicting Knockback on enemies in the path and deals large amounts of damage on landing.
Additionally, creates a path of fire in her wake that deals continuous damage to enemies within range.
Hope's ResolutionAncestors—Main— (no levels)16Random options (Ancestors module) – no fixed effect text.

Archangel

Changes Sacred Flame into Holy Fire, Soar into Blazing Offensive and Redemption into Sacred Strike (Update 1.3.34 notes: "When using the Blazing Offensive, drops Holy Fire while moving. Consumes Holy Passion to deliver a Sacred Strike, increasing its damage and range in proportion to the Holy Passion consumed.").

Patch 1.3.36 (30.07.2026): Sacred Strike changed to ground-targeted Aim and Fire; its Final Critical Hit Rate Increase raised from 20% to 100%; tooltip renamed "Critical Hit Rate Increase" → "Final Critical Hit Rate Increase".

Update 1.4.0: fixed abnormal movement in the air when knocked back during Blazing Offensive in the Ascension state.

Further damage percentages of Holy Fire / Blazing Offensive / Sacred Strike are not published in the official data and are therefore not listed.

Battlefield Nun

Update 1.3.34 notes: gains Consecration with each Midair Attack on the same target's Weak Point; enhances Firearm Stats with each Consecration stack; consumes Consecration to summon Aurora, whose duration increases in proportion to the Consecration consumed.

Update 1.4.3: fixed an issue where Aurora damage was applied abnormally. Exact values are not published in the official data.

Hymn

Update 1.2.10 notes: on the ground Serena soars high into the air and leaves a Hymn of Exaltation (Jump of allies in range increased); in midair she moves and grants Hymn of Vitality (Movement Speed of nearby allies increased). Reloads the equipped weapon and resets her Jumps.

Divine Surge

Update 1.3.34 (official values): MP Cost 30 → 25, Collision Damage 1,198.6% → 9,372.8%, Landing Damage 5,743.4% → 24,788%, Purifying Blaze Damage 87.6% → 968%.

Hope's Resolution

Ancestors module: no enhancement levels; 2–4 random options (positive and negative) are rolled and can be readjusted. Roll values scale with Serena's Synchronization Value (Update 1.3.34: 0.496 → 1.177). Rolls shown in the builds below are the build authors' rolls, not fixed values.

Endgame Builds

Nexon publishes no recommended builds. The three builds below are current community builds (patch 1.4.3/1.4.4) for the three play styles: Archangel skill build (mobbing / Onslaught, current meta), Battlefield Nun (single-target bossing) and the Hymn gunner (firearm mobbing via Redemption's Judgment). Every module is at max level; all weapon modules in the linked weapon builds are at max level as well. Module capacity in these builds: 85 for the Descendant / 80 per weapon with Energy Activator (as shown by TFDHub).

Build 1 – Archangel (Mobbing / Onslaught – current skill meta)

Source: TFDHUB – KHEI_KHAN (patch 1.4.4, last updated 02.10.2026). Community build; module values are the official max-level values (see the module table).

Modules (all max level)

  1. Archangel (Lv 10)
  2. Skill Insight (Lv 10)
  3. Emergency Measures (Lv 10)
  4. Nimble Fingers (Lv 7)
  5. Power Increase (Lv 10)
  6. Skill Expansion (Lv 10)
  7. Mid-Air Maneuvering (Lv 10)
  8. Skill Concentration (Lv 10)
  9. Fire Integration (Lv 10)
  10. Shield Consumption (Lv 10)
  11. Life Resonance (Lv 10)
Ancestors module
Hope's Resolution – author's rolls: Skill Critical Hit Damage +157.1% · Singular Skill Power Boost Ratio +24.6% · Skill Cooldown -13% · penalty: Skill Cost +6.5% (author priority: Crit Damage + Singular Boost + Cooldown)
Trigger module
Power Beyond
Reactor
Burning Singularity Reactor (Fire / Singular), Lv 100 – options: Singular Skill Power Boost Ratio +8.5%, Skill Critical Hit Damage +33%
External components
4× Slayer (Auxiliary Power, Sensor, Memory, Processor) – cores: Max HP +37.5% and DEF +7,500
Weapons (Lv 100)
VOLCANIC HEART
Volcanic Heart (Transcendent Scout Rifle) used as "stat stick" for its Fire Skill Power Amplification: Quality 400, Sub Abilities Fire Skill Enhancement II (Fire Skill Power Amplify Ratio +15%) and Fire Skill Maneuver (Fire Skill Power Amplify Ratio +7%, Sprint Speed +15%), Transcendent Ability points 150 / 0 / 0 (Pulsating Ember).
Notes
Capacity 81/85 (with Energy Activator). Inversion Reinforcement: Module Output Synchronization, Emergency Recovery Kit, Deploy Hardened Shell. Fellow: Snowy Sled Dog. Play: Skill 1 (Holy Fire) on up to 10 targets for Fire Resistance shred, Skill 3 sweeps the area below, Skill 4 (Sacred Strike) for bosses.

Build 2 – Battlefield Nun (Bossing / single target)

Source: TFDHUB – ORNERY BISCUIT (Update 1.4.3, last updated 20.09.2026). Community build; module values are the official max-level values (see the module table).

Modules (all max level)

  1. Battlefield Nun (Lv 10)
  2. Power Increase (Lv 10)
  3. Front Lines (Lv 10)
  4. Emergency Measures (Lv 10)
  5. Shield Consumption (Lv 10)
  6. Mid-Air Maneuvering (Lv 10)
  7. Conditional Recharge (Lv 5)
  8. Nimble Fingers (Lv 7)
  9. Skill Insight (Lv 10)
  10. Skill Concentration (Lv 10)
  11. Infection Amplifier (Lv 10)
Ancestors module
Hope's Resolution – author's rolls: Dimension Skill Power Boost Ratio +40% · Skill Critical Hit Damage +175% · Skill Critical Hit Rate +265.2% · penalty: Max Shield -29.4%
Trigger module
Infected Weapon
Reactor
Burning Phase Reactor (Fire / Dimension), Lv 100 – options: Additional Skill ATK (vs. Colossus) +2,633.56, Skill Critical Hit Damage +33%
External components
4× Fire Brand – cores: Max HP +37.5% and DEF +7,500
Weapons (Lv 100)
DIVINE PUNISHMENT, WAVE OF LIGHT
Divine Punishment cores: Firearm ATK, Fire ATK, Fire Rate ×2, Grappling Hook Charge Time; random options readjusted to Fire ATK, Weak Point Damage, Multi-Hit Chance, Multi-Hit Damage. Wave of Light cores: Firearm ATK, Fire Rate, Firearm Critical Hit Damage, Additional Weapon ATK (vs. Legion of Darkness), Grappling Hook Charge Time.

Build 3 – Hymn Gunner (Mobbing with Redemption's Judgment, high Max HP)

Source: TFDHUB – ORNERY BISCUIT (Update 1.4.3, last updated 20.09.2026). Community build; module values are the official max-level values (see the module table).

Modules (all max level)

  1. Hymn (Lv 10)
  2. Nimble Fingers (Lv 7)
  3. Increased HP (Lv 10)
  4. Shield Consumption (Lv 10)
  5. Stim Accelerant (Lv 10)
  6. Maximize Duration (Lv 10)
  7. Mid-Air Maneuvering (Lv 10)
  8. Maximize Range (Lv 10)
  9. Maximize Conservation (Lv 10)
  10. Passionate Sponsor (Lv 5)
  11. MP Collector (Lv 5)
Ancestors module
Hope's Resolution – author's rolls: Max HP +150.8% · Skill Duration +66.8% · penalty: Max Shield -41.5%
Trigger module
Arche Leak
Reactor
Burning Singularity Reactor (Fire / Singular), Lv 100 – options: Skill Cooldown -7.4%, Skill Duration +10.6%
External components
4× Ascending Armory – cores: Max HP +37.5% and DEF +7,500
Weapons (Lv 100)
ARMIS, EMPEROR'S GUARD LANCE, HAMMER AND ANVIL
ARMIS Quality 400: Sub Abilities Fire Enhanced Warhead II (Firearm ATK +111.6%, Fire ATK +48%) and Fire ATK Enhancement II (Fire ATK +95%), Transcendent Ability points 10 / 130 / 10. Emperor's Guard Lance Quality 400: Chill Enhanced Warhead II (Firearm ATK +134.1%, Chill ATK +49%) and Multi-Hit Enhancement II (Multi-Hit Chance +18.026%, Multi-Hit Damage +81.7%), points 150 / 0 / 0. Hammer and Anvil (Ultimate Shotgun, Electric).
Notes
Max HP of the finished build according to TFDHub: 41,088 (Redemption's Judgment scales with Max HP, see Skill 4).

Variants

Further community variants (summarised)
BuildSource / dateSetup
ARCHANGEL "AC-130" (BOSSING) – XALISATFDHub, Update 1.4.3, last updated 20.09.2026Archangel, Shield Consumption, Power Increase, Skill Insight, Skill Concentration, Skill Expansion, Mid-Air Maneuvering, Nimble Fingers, MP Collector, Fire Integration, Bio Expansion + Hope's Resolution (Skill Crit Damage +246.7%, Skill Crit Rate +388.2%, penalty DEF -43.2%). Trigger: Arche Blaze. Reactor: Burning Singularity (Skill Cooldown -7.4%, Fire Skill Power Boost Ratio +8.5%). 4× Slayer. Weapons: Peace Maker + Volcanic Heart.
ARCHANGEL – ALCASTGameslantern, created 13.08.2026, "updated 1 month ago" (checked 02.10.2026)Archangel, Skill Expansion, Skill Concentration, Focus on Fire, HP Amplification, Hope's Resolution (Skill Crit Damage + Singular or Fire Skill Power Boost Ratio, negative Max Shield), Mid-Air Maneuvering, Emergency Measures, Shield Consumption, Skill Insight, Nimble Fingers, Front Lines. Trigger: Arche Blaze. Reactor: Burning Singularity (Skill Crit Damage + Skill Cooldown). 4× Fire Brand (cores Max HP + DEF). Weapon: Wave of Light (MP recovery). Arche Tuning Mutant Cells: Fire Chain Catalyst (Almandine), Defense Neutralization (Malachite). Fellow: Snowy Sled Dog.
ARCHANGEL "INCANDESCENT" – TFDHUBTFDHubArchangel, Skill Insight, Skill Concentration, Emergency Measures, Front Lines, Focus on Fire, Mid-Air Maneuvering, Nimble Fingers, Shield Consumption, Skill Expansion, Life Resonance + Hope's Resolution (Skill Crit Damage +246.7%, Singular Boost +56.4%). Trigger: Power Beyond. Reactor: Burning Singularity (Skill Cooldown -7.4%, Skill Crit Damage +33%). 4× Fire Brand. Weapon: Volcanic Heart.
HYMN GUNNER – ALCAST GUIDEAlcastHQ, 27.08.2026 (Season 4 Episode 1)Hymn + Arche Leak; Burning Singularity (Skill Duration + Skill Cooldown); 4× Ascending Armory (or 2× Ascending Armory + 2× Shell Crusher) with Max HP / DEF cores; Mutant Cell Defense Neutralization; Inversion Reinforcement: Module Armor Activation, Strike Point Amplification, Deploy Hardened Shell. Its weapon list predates the Transcendent weapons.

Module Values (max level)

Descendant modules used in the builds – Nexon Open API, values at max level
ModuleTierSocketMax levelCapacity at max levelEffect (max level)
Skill InsightNormalAlmandineLv 1016Skill Critical Hit Rate +115.4%[x]
Emergency MeasuresRareAlmandineLv 1016Skill Critical Hit Rate +64.6%[x]
Skill Critical Hit Damage +27.7%[x]
Nimble FingersNormalMalachiteLv 712Skill Cooldown -25.6%[+]
Power IncreaseNormalMalachiteLv 1016Base Skill Power boost ratio +65%[+]
Skill ExpansionNormalRutileLv 1015Skill Effect Range +92.3%[+]
Mid-Air ManeuveringUltimateMalachiteLv 100 (Sub slot)Modifies the Grappling Hook to be cast midair.
However, it can only be used once, and Charge Time increases by 20%[x].
Based on the Enhancement Level, Max Module Capacity (+10) increases and Charge Time Increase decreases (current +0%[x]).
Skill ConcentrationNormalAlmandineLv 1016Skill Critical Hit Damage +115.4%[x]
Fire IntegrationRareAlmandineLv 1016Fire Skill Power Boost Ratio +28.7%[+]
Skill Critical Hit Damage +10%[x]
Shield ConsumptionRareMalachiteLv 1015Skill Cooldown -36.5%[+]
Max Shield -62.8%[x]
Life ResonanceRareCeruleanLv 1016Max HP +122.3%[x]
Base Skill Power boost ratio +8.1%[+]
Front LinesRareAlmandineLv 1016Skill Critical Hit Damage +64.6%[x]
Skill Critical Hit Rate +27.7%[x]
Conditional RechargeUltimateCeruleanLv 511When using skill, consumes 4%[x] of Max HP and recovers 9%[x] of Max Shield (However, neither happens when HP is 1 or lower)
Infection AmplifierUltimateXanticLv 1016When inflicting Infected Weapon: Arche Infection on a target, grants Infection Amplifier to self.
Infection Amplifier grants a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s
Increased HPNormalCeruleanLv 1016Max HP +218.5%[x]
Stim AccelerantRareCeruleanLv 1016Max HP +234%[x]
Max MP -15%[x]
Maximize DurationRareRutileLv 1015Skill Duration UP +40%[+]
Skill Power Modifier -21.1%[+]
Maximize RangeRareRutileLv 1015Skill Effect Range +94.4%[+]
Skill Power Modifier -20%[+]
Maximize ConservationRareMalachiteLv 1015Skill Cost -35.4%[+]
Skill Power Modifier -20%[+]
Passionate SponsorUltimateCeruleanLv 511When buffing or recovering an ally, Firearm (Explosive) ATK and Skill Power Modifier +7.5%[x] each time for 10s (Up to 10 stacks)
MP CollectorUltimateXanticLv 511When defeating an enemy, instantly recovers 12.2%[x] of Max MP at a 17% chance
Focus on FireRareAlmandineLv 1016Fire Skill Power Boost Ratio +77.2%[+]
Skill Cooldown -6.1%[+]
Bio ExpansionRareRutileLv 1015Skill Effect Range +51.7%[+]
Max HP +52.5%[x]
HP AmplificationRareCeruleanLv 1016Max HP +227.2%[x]
Max Shield -36.5%[x]
Trigger modules used in the builds – Nexon Open API (Trigger modules have no levels; ranges exactly as published)
Trigger moduleEffect
Power BeyondBasic Info
Skill Power Increase (5.00~15.00)%[+]
Void Recharge
Time to Trigger 15s
Max Stacks 4
Amorphous Phenomenon
Time to Trigger 10s
Range Radius 16.0m
ATK Reduction Skill Effect Range x (10.00~20.00)%
Arche BlazeArche Blaze
Trigger Rate (30.0~100.0)%
Additional Damage Skill Power x (1024~1948)%
Infected WeaponArche Infection
Time to Trigger 5s
Damage Skill Power x (265.0~855.0)%[+]
Damage Interval 1.0s
Exclusive Weapon
Damage Skill Power x (95.0~475.0)%[+]
Arche LeakBasic Info
Cooldown 15s
Arche Leak
Time to Trigger 30s
Skill Cost (-20.00~-10.00)%[+]
MP Cost per Attack -3.5
Skill Power Modifier Increase Max (20.00~120.00)%
MP Recovery per Skill Use Max MP x 4.0%
MP Recovery per Enemy Kill Max MP x 2.9%

Weapons (Lv 100, 4 stars)

Weapons used in the builds above. Ultimate weapons: Unique Ability at Level 4 (4 stars = max) from the official library; Transcendent weapons (since UPDATE 1.4.0, 20.08.2026): Lv 100 stats from the Open API, Quality 1–400, two Sub Abilities and 150 Transcendent Ability points at Quality 400, no cores. All weapons at max: WEAPONS.FREYNA.ORG.

Why Volcanic Heart for skill builds: its Unique Ability "Increases Fire Skill Power Amplification Rate while holding a weapon" – Serena's skills are all Fire, so the Archangel builds carry it even when firing little. ARMIS / Emperor's Guard Lance / Divine Punishment: General/Special Rounds with Multi-Hit, which Ascension boosts in midair (General Rounds: Multi-Hit Chance +5000%).

Volcanic Heart

Scout Rifle Transcendent Impact Rounds

Pulsating Ember (Transcendent – Lv 100 stats (Open API); no per-level Unique Ability values published)

  • Increases Fire Skill Power Amplification Rate while holding a weapon.
  • Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target.
  • When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies.
  • Additional Damage dealt by this Transcendent Effect does not affect other skill effects.

Lv 100: Firearm ATK 24,974 · Fire ATK 54,943 · Fire Rate 166 · Rounds per Magazine 30 · Reload Time 2.7 · Weak Point Damage 1.85 · Firearm Critical Hit Rate 50 · Firearm Critical Hit Damage 1.55 · Multi-Hit Damage 0.065 – NEXON LIBRARY

Weapon modules in the cited build (all max level) – TFDHUB: CŒUR VOLCANIQUE / VOLCANIC HEART - STAT STICK BY KHEI_KHAN
  • Rifling Reinforcement (Malachite, Lv 10): Firearm ATK +32%[x]
  • Better Insight (Almandine, Lv 10): Firearm Critical Hit Rate +35%[x]
  • Edging Shot (Almandine, Lv 9): Firearm Critical Hit Rate +29%[x] / Firearm ATK -15%[x]
  • Fire Enhancement (Almandine, Lv 10): Adds Fire ATK equal to 30%[x] of Firearm ATK
  • Defense Master (Rutile, Lv 10): When defeating an enemy, DEF +128.3%[x] for 10s (Cooldown 15s)
  • Action and Reaction (Malachite, Lv 10): Firearm ATK +61%[x] / Recoil +20%[+]
  • Better Concentration (Almandine, Lv 10): Firearm Critical Hit Damage +43.8%[x]
  • Concentration Priority (Almandine, Lv 10): Firearm Critical Hit Damage +36%[x] / Reload Time Modifier -30%[+]
  • Fire Priority (Almandine, Lv 10): Fire ATK +50%[x] / Reload Time Modifier -30%[+]
  • Fire Rate UP (Xantic, Lv 7): Fire Rate -25%[x]

ARMIS

Assault Rifle Transcendent General Rounds

Autonomous Interception System (Transcendent – Lv 100 stats (Open API); no per-level Unique Ability values published)

  • On hitting an enemy, launches an Interceptor Missile at the hit target to deal damage.
  • Grants Countdown at max stacks and decreases stacks when firing a firearm.
  • When Countdown is exhausted, the next shot launches a Small Warhead Rocket.
  • On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown.
  • Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.
  • Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage.

Lv 100: Firearm ATK 32,201 · Fire ATK 77,282 · Fire Rate 582 · Rounds per Magazine 30 · Reload Time 1.65 · Weak Point Damage 1.2 · Firearm Critical Hit Rate 2 · Firearm Critical Hit Damage 1.15 · Multi-Hit Damage 0.62 – NEXON LIBRARY

Weapon modules in the cited build (all max level) – TFDHUB: ARMIS CLASSIC MULTI-HIT
  • Rifling Reinforcement (Malachite, Lv 10): Firearm ATK +32%[x]
  • Fire Rate UP (Xantic, Lv 7): Fire Rate -25%[x]
  • Fire Enhancement (Almandine, Lv 10): Adds Fire ATK equal to 30%[x] of Firearm ATK
  • Charge Amplification (Malachite, Lv 10): Firearm ATK +67%[x] / Firearm Critical Hit Damage -40%[x]
  • Fire Priority (Almandine, Lv 10): Fire ATK +50%[x] / Reload Time Modifier -30%[+]
  • Multi-Percussion Sight (Rutile, Lv 9): Multi-Hit Chance +30%[+] / Firearm Critical Hit Damage -120%[x]
  • Multi-Piercing Sights (Rutile, Lv 10): Multi-Hit Damage +70%[x] / Firearm Critical Hit Damage -120%[x]
  • Action and Reaction (Malachite, Lv 10): Firearm ATK +61%[x] / Recoil +20%[+]
  • Multi-Bullet (Rutile, Lv 5): On landing multi-Hit, Multi-Hit Damage +5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. / Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
  • Firing Fiesta (Xantic, Lv 10): When reloading, rounds are not consumed for 3s (Cooldown 15s)

Emperor's Guard Lance

Beam Rifle Transcendent Special Rounds

Emperor's Guard Lance (Transcendent – Lv 100 stats (Open API); no per-level Unique Ability values published)

  • Aiming activates and cancelling aim deactivates Preview Mode.
  • Firing while in Preview Mode deploys Emperor's Guard Lance.
  • Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached, removes the first Emperor's Guard Lance deployed before deploying a new one.
  • When hitting a certain number of times with a firearm, All deployed Emperor's Guard Lances trigger Emperor's Majesty that deals damage to targets within range.
  • If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.

Lv 100: Firearm ATK 8,888 · Chill ATK 21,333 · Fire Rate 689 · Rounds per Magazine 50 · Reload Time 2 · Weak Point Damage 1.25 · Firearm Critical Hit Rate 3 · Firearm Critical Hit Damage 1.15 · Multi-Hit Damage 0.69 – NEXON LIBRARY

Weapon modules in the cited build (all max level) – TFDHUB: LANCE DE LA GARDE IMPÉRIALE / EMPEROR'S GUARD LANCE BY KHEI_KHAN
  • Rifling Reinforcement (Malachite, Lv 10): Firearm ATK +32%[x]
  • Multi-Trigger Rifling (Rutile, Lv 10): Multi-Hit Chance +60%[+] / Fire Rate +15%[x]
  • Chill Enhancement (Cerulean, Lv 10): Adds Chill ATK equal to 30%[x] of Firearm ATK
  • Multi-Piercing Support Ammo (Cerulean, Lv 9): Rounds per Magazine +30%[x] / Multi-Hit Damage +5%[x]
  • Charge Amplification (Malachite, Lv 10): Firearm ATK +67%[x] / Firearm Critical Hit Damage -34%[x]
  • Slow Art (Malachite, Lv 10): Firearm ATK +62%[x] / Fire Rate +25%[x]
  • Multi-Piercing Rifling (Rutile, Lv 10): Multi-Hit Damage +80%[x] / Fire Rate +25%[x]
  • Refrigerate Gunbarrel (Cerulean, Lv 10): Chill ATK +80%[x] / Fire Rate +25%[x]
  • Multi-Bullet (Rutile, Lv 5): On landing multi-Hit, Multi-Hit Damage +4%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. / Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
  • Sweeping Squad (Malachite, Lv 10): When defeating an enemy, Firearm ATK +10.6%[x] for 5s at a 100% chance (Up to 3 stacks)

Divine Punishment

Assault Rifle Ultimate General Rounds

Prayer (Unique Ability Level 4 (4 stars, max))

  • When using a Healing or Charging type skill, grants Praise to self.
  • While Praise is active, landing a Multi-Hit has a chance to trigger Purifying Blaze on the target to deal damage.
  • When triggered, Purifying Blaze triggers Multi-Hit.
  • The damage dealt by Purifying Blaze increases based on the number of Praise stacks.
  • When triggered, Purifying Blaze grants Warmth to self and nearby allies.
  • Purifying Blaze: Trigger Condition 3 times; Damage Firearm Damage x 620%; Additional Damage per Praise Stack Firearm Damage x 500%
  • Praise: Duration 15s; Max Stacks 4; Skill Cooldown -6.0%[+]; Skill Cooldown per Stack -6.0%[+]
  • Warmth: Effect Apply Range Radius 20m; Duration 15s; All Attribute Resistance 30.0%[x]; Incoming Damage Modifier -10.0%[+]; HP Recovery Modifier 0.10[+]; Shield Recovery Modifier 0.10[+]

Lv 100: Firearm ATK 10,624 · Fire ATK 9,031 · Fire Rate 705 · Rounds per Magazine 35 · Reload Time 1.55 · Weak Point Damage 1.56 · Firearm Critical Hit Rate 10 · Firearm Critical Hit Damage 1.7 · Multi-Hit Damage 0.9 – NEXON LIBRARY

Weapon modules in the cited build (all max level) – TFDHUB: DIVINE PUNISHMENT SERENA | BY ORNERY BISCUIT
  • Fire Rate UP (Xantic, Lv 7): Fire Rate -25%[x]
  • Multi-Piercing Sights (Rutile, Lv 10): Multi-Hit Damage +70%[x] / Firearm Critical Hit Damage -120%[x]
  • Multi-Percussion Sight (Rutile, Lv 9): Multi-Hit Chance +30%[+] / Firearm Critical Hit Damage -120%[x]
  • Weak Point Sight (Malachite, Lv 10): Weak Point Damage +35%[x]
  • Maximize Weight Balance (Cerulean, Lv 9): Rounds per Magazine +30%[x] / Weak Point Damage +2%[x]
  • Expand Weapon Charge (Cerulean, Lv 10): Rounds per Magazine +49%[x]
  • Have Aiming (Malachite, Lv 10): Weak Point Damage +40%[x] / Hip Fire Accuracy -20%[x] / Aimed Shot Accuracy -20%[x]
  • Multi-Circulation (Rutile, Lv 10): When granting a buff or using a Recovery Skill on allies, Multi-Hit Damage +16.8%[x] for 15s (Up to 5 stacks)
  • Fire Enhancement (Almandine, Lv 10): Adds Fire ATK equal to 30%[x] of Firearm ATK
  • Multi-Hit Induction (Rutile, Lv 10): On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)

Wave of Light

Scout Rifle Ultimate Impact Rounds

Splendor (Unique Ability Level 4 (4 stars, max))

  • After reloading, grants Splendor and Sparkle to self. While Sparkle is active, hitting with a firearm creates a Solar Halo at the location hit. Hitting the Solar Halo with a firearm creates an Aureole in an area around the Solar Halo. Aureoles periodically deal damage and inflict Weaken Regeneration on targets within range. Only 1 Solar Halo can exist at a time and it is removed when the maximum number of Aureoles is reached. Defeating enemies with Aureoles has a chance to restore Impact Rounds.
  • Splendor: Duration 15s; Firearm Critical Hit Rate 43.5%[+]
  • Sparkle: Duration 15s
  • Solar Halo: Range Radius 5m; Duration 5s; Max Spawned 1
  • Aureole: Duration 8s; Damage Firearm Damage x 200%; Damage Interval 0.5s; Max Spawned 10
  • When defeating enemies with Aureole: Trigger Rate 50%; Rounds Impact Rounds; Recovery per enemy defeated 4
  • Weakened Regeneration: Duration 10s; Weaken Regeneration -50%[x]

Lv 100: Firearm ATK 36,141 · Fire ATK 28,913 · Fire Rate 250 · Rounds per Magazine 12 · Reload Time 2.2 · Weak Point Damage 2.32 · Firearm Critical Hit Rate 10 · Firearm Critical Hit Damage 1.8 · Multi-Hit Damage 0.27 – NEXON LIBRARY

Weapon modules in the cited build (all max level) – TFDHUB: VAGUE DE LUMIÈRE / WAVE OF LIGHT - SERENA BY KHEI_KHAN
  • Rifling Reinforcement (Malachite, Lv 10): Firearm ATK +32%[x]
  • Fire Enhancement (Almandine, Lv 10): Adds Fire ATK equal to 30%[x] of Firearm ATK
  • Expand Weapon Charge (Cerulean, Lv 10): Rounds per Magazine +49%[x]
  • Fire Rate UP (Xantic, Lv 7): Fire Rate -25%[x]
  • Fire Priority (Almandine, Lv 10): Fire ATK +50%[x] / Reload Time Modifier -30%[+]
  • Action and Reaction (Malachite, Lv 10): Firearm ATK +61%[x] / Recoil +20%[+]
  • Defense Master (Rutile, Lv 10): When defeating an enemy, DEF +128.3%[x] for 10s (Cooldown 15s)
  • Concentrate Support Ammo (Cerulean, Lv 9): Rounds per Magazine +30%[x] / Firearm Critical Hit Damage +4%[x]
  • Better Concentration (Almandine, Lv 10): Firearm Critical Hit Damage +43.8%[x]
  • Bullet Integration (Malachite, Lv 10): Firearm ATK +21%[x] / Firearm Critical Hit Damage +10%[x]

Peace Maker

Hand Cannon Ultimate Impact Rounds

Surging Peace (Unique Ability Level 4 (4 stars, max))

  • When using a Dimension or Fusion skill, grants the unique ability Single Reload for Peace.
  • When Single Reload for Peace is at Max Stacks, shooting while aiming rapidly fires all loaded rounds.
  • Basic Information: Recoil 10%[+]
  • Single Reload for Peace: Trigger Rate 100%; Duration 15s; Max Stacks 5; Skill Cost 0%[+]; Non-Attribute Skill Power Boost Ratio 5.0%[+]; Non-Attribute Skill Power Boost Ratio per Stack 9.5%[+]
  • When aiming while at max stacks: Fire Rate 545

Lv 100: Firearm ATK 32,471 · Fire Rate 133 · Rounds per Magazine 8 · Reload Time 1.35 · Weak Point Damage 4.86 · Firearm Critical Hit Rate 50 · Firearm Critical Hit Damage 2.5 · Multi-Hit Damage 0.1 – NEXON LIBRARY

Hammer and Anvil

Shotgun Ultimate High-Power Rounds

Multiple Barrels (Unique Ability Level 4 (4 stars, max))

  • Whenever you press the Aim button, the weapon's barrel changes instead of aiming.
  • Smoothbore Barrel: Hammer
  • Fires Kuiper Shells from the Smoothbore Barrel at the top of the gun.
  • Rifled Barrel: Anvil
  • Fires Gyrojet Explosive Rounds from the Rifled Barrel at the bottom of the gun.
  • Gyrojet Explosive Rounds last for a certain duration, and when detonated in midair, they fire Guided Explosive Rounds from the detonated location.
  • Guided Explosive Rounds are fired in numbers proportional to Shell Capacity, detonating and causing Multi-Hits.
  • When Changing Modes: Fire Rate -50%[x]
  • Kuiper Shells: Trigger Condition On landing all bullets; Additional Damage Firearm Damage x 3750.0%
  • Gyrojet Explosive Rounds: Time to Trigger 0.3s; Detection Range Radius 20m; Range Radius 5.0m; Damage Firearm Damage x 100%
  • Guided Explosive Round: Shot Count Shell Capacity; Range Radius 5.0m; Damage Firearm Damage x 350%

Lv 100: Firearm ATK 18,121 · Electric ATK 1,813 · Fire Rate 133 · Rounds per Magazine 6 · Reload Time 1.55 · Weak Point Damage 1 · Firearm Critical Hit Rate 1 · Firearm Critical Hit Damage 1.1 · Multi-Hit Damage 0.2 – NEXON LIBRARY

Weapon modules in the cited build (all max level) – TFDHUB: HAMMER AND ANVIL SERENA
  • Veil Analyzer (Malachite, Lv 10): Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure) / Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage / Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
  • Fire Rate UP (Xantic, Lv 7): Fire Rate -25%[x]
  • Electric Priority (Xantic, Lv 10): Electric ATK +50%[x] / Reload Time Modifier -30%[+]
  • Electric Enhancement (Xantic, Lv 10): Adds Electric ATK equal to 30%[x] of Firearm ATK
  • Shell UP (Rutile, Lv 10): Shell Capacity +33%[x]
  • Action and Reaction (Malachite, Lv 10): Firearm ATK +61%[x] / Recoil +20%[+]
  • Unstoppable Smasher (Rutile, Lv 5): When defeating an enemy, Shell Capacity +30%[x] for 5s at a 33% chance.
  • Multi-Piercing Sights (Rutile, Lv 10): Multi-Hit Damage +120%[x] / Firearm Critical Hit Damage -50%[x]
  • Multi-Percussion Sight (Rutile, Lv 10): Multi-Hit Chance +50%[+] / Firearm Critical Hit Damage -50%[x]
  • Charge Amplification (Malachite, Lv 10): Firearm ATK +40%[x] / Firearm Critical Hit Damage -30%[x]

Ultimate weapon cores (Open API core-type.json, max values): Firearm ATK +80%, Fire ATK +184%, Firearm Critical Hit Damage +101%, Additional Weapon ATK (vs. Legion of Darkness) +550%. Readjusted random options are random and therefore not listed as values.

Reactor

Reactor name = element + arche: Burning = Fire, Singularity = Singular, Phase = Dimension. Ultimate reactor at Lv 100 (Open API reactor.json): Skill Power 17,697.541, enchant +5 adds 2,654.63; skill power coefficients Fire 0.2 and matching arche 0.2.

  • Burning Singularity – Archangel and Hymn builds (Skill 1 and Skill 2 are Singular).
  • Burning Phase – Battlefield Nun build (Skill 3 and Skill 4 are Dimension).

Ideal options used in the builds (max rolls as shown by TFDHub): Skill Cooldown -7.4%, Skill Duration +10.6%, Skill Critical Hit Damage +33%, Singular / Fire Skill Power Boost Ratio +8.5%, Additional Skill ATK (vs. Colossus) +2,633.56.

External Components (Lv 100)

Four slots (Auxiliary Power, Sensor, Memory, Processor), each with a base stat, 2 random sub-options and 1 core slot. Set effects and base stats: Open API external-component.json.

Slayer set

Base stat at Lv 100: Auxiliary Power: DEF +3,512 · Sensor: Max Shield +206 · Memory: Max Shield +275 · Processor: Max HP +646

  • 2-piece: General Rounds Capacity 8%[+]
  • 4-piece: Rounds per Magazine 9%[x]
    Skill Cost 15%[+]
    Base Skill Power boost ratio 26.1%[+]
    When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance

Fire Brand set

Base stat at Lv 100: Auxiliary Power: Max HP +646 · Sensor: Max Shield +275 · Memory: Max Shield +206 · Processor: Max HP +484

  • 2-piece: Skill Effect Range 6.5%[+]
    Skill Duration UP 6.5%[+]
  • 4-piece: Movement Speed -5%
    On Fire Skill Attack against an enemy inflicted with Burn-related effects, the hit enemy's Fire Resistance -30%[x] (10s duration)

Ascending Armory set

Base stat at Lv 100: Auxiliary Power: Max HP +646 · Sensor: Max HP +646 · Memory: Max HP +484 · Processor: Max HP +484

  • 2-piece: Skill Cost -6.5%[+]
  • 4-piece: When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s)
    Field Supplies 10%
    Intercept Battle Supplies 10%

Cores (max values, Open API core-type.json)

Recovery Augmentation: Max HP +37.5% (also Max Shield +28%, Shield Recovery Out of Combat +12.48, In Combat +3.78) · Defense Augmentation: DEF +7,500 (or element resistance +75%). All cited builds use Max HP + DEF on every piece.

Arche Tuning

Arche Tuning (since Update 1.2.10) is a node board per Descendant with 5 Mutant Cell slots (Open API arche-tuning-node.json: 174 nodes, Tier 3 nodes cost 5 tuning points). The board layout endpoint is not public, so node paths are not listed here.

Mutant Cells in the cited builds: Fire Chain Catalyst (Almandine) and Defense Neutralization (Malachite) – ALCAST, ARCHANGEL BUILD; Defense Neutralization also in ALCAST'S GUN GUIDE (27.08.2026).

Equipment Systems – short overview

Descendant modules
Sockets Almandine, Malachite, Cerulean, Rutile, Xantic; matching socket halves the cost. Slots: Skill (Transcendent), Sub (e.g. Mid-Air Maneuvering, +10 max capacity at Lv 10), Main, Trigger, Ancestors module in a main slot. Max level differs per module (mostly Lv 10; Nimble Fingers Lv 7; MP Collector / Passionate Sponsor / Conditional Recharge Lv 5). Skill Cooldown reduction is capped at -75% since Update 1.3.34.
Weapons
Max Lv 100. Ultimate: Unique Ability Level 0–4 (4 stars), 5 core slots (Firepower, Attribute, Hit, Tactical, Precision, Special, Free Augmentation), readjustable random options. Transcendent: Quality 1–400, 2 Sub Abilities, 150 Transcendent Ability points at Quality 400, no cores; tradable since Update 1.4.3.
Weapon modules
Separate per round type (General, Special, Impact, High-Power); values can differ per round type – see the module lists per weapon.
Reactors
Element + arche; Ultimate Lv 100, enchant up to +5, 2 random options.
External components
4 slots, 2- and 4-piece set effects, 1 core per piece (Max HP or DEF).
Arche Tuning
Node board + Mutant Cells (socket-matched).
Inversion Reinforcement
Seasonal bonuses, 3 picks (e.g. Module Output Synchronization, Strike Point Amplification, Deploy Hardened Shell).

Story

The Generation of Despair refers to the first wartime generation, born on the brink of the Apocalypse and forced to grow up in a crumbling world. Trapped in a world that was collapsing around them, with evacuation and hunger as their only companions, the Generation of Despair grew up brighter than most people that were forced to live in such times. Since their lives began with war, there was never peace to be taken away from them.

Maybe that is why the Generation of Despair, contrary to its name, symbolizes the hope of the surviving members of humanity. When the Magisters joined humanity and conducted a census for the Arche Factor, this generation had the highest rate of Arche manifestation. Later records would reveal that out of the "Firsts," including the very first Descendant, Raley, nearly half were from the Generation of Despair. Included among them was the Military Chaplain, Serena Antonietta, the holy fire spewing "Sister of Light."

Serena was devoted enough to join the antiquated Order of Knights while hundreds of knights were dying daily at the hands of the Vulgus and the Colossi.

Serena's rise to prominence came when the Magisters, who had defected to humanity, awakened Arche in human DNA. Serena was also tested for Arche at this time and was determined to be a new kind of soldier, called a "Descendant." Among these "Descendants," she had the easiest time adapting to modern firepower, and was particularly adept at using it to develop her Arche abilities.

Serena's abilities manifested in the form of emitted Arche light particles. Serena's abilities became known as "Holy Fire" and were powerful enough to rival beam weapons, but could also be used to target Vulgus DNA. Using an extremely high concentration of radiation, she could burn out the Vulgus mutations. Applying these properties, Serena used her Arche to cure the Vulgus infection. Her light was a beacon of hope for her people and of dread for her enemies. Another unexpected benefit of her Arche was that she was able to spend time with her crush, fellow Descendant Raley, while healing him.

But the shy feelings faded as the Descendants were deployed to the frontlines. Serena's mission at the time was to investigate the epicenter of the Apocalypse in order to prove the Magisters' Dimension Isolation Theory. Serena promised her family of Knights, her comrades-in-arms, and her crush, Raley, that she would return soon... But, no one knew it would be the last time they'd see her. The epicenter of the Apocalypse was the most heavily polluted area, now called Sigma Sector, and it contained not only Void Contamination, but also a darker plot than anyone could have ever imagined. As the last light was extinguished, Serena faced despair for the first time. Death seemed so far away, but there also seemed to be no hope of waking again. There was only pitch-black darkness enveloping her body... as all her senses began to shut down.

Serena prayed with all her might, until her consciousness faded. If only I could wake once again, I would burn with a light that would never be extinguished. I will restore hope to all, I will be a ray of sunshine for Raley...

After the echoes of her wish reverberated for a century, Serena's prayers were finally answered. She opened her eyes once again, still in Sigma Sector, but, with unfamiliar Descendants standing over her, surprised. Serena realized instinctively, that The Age of Despair had not ended yet. As she promised herself in her hundred years of prayer, she joined the new generation with an unquenchable radiance.

This time, with a new prayer, to never again have to feel such despair...

Exclusive Equipment – Photon Emitting Battlesuit Exorcister

The Magisters' warfare technology was at its peak before they lost most of their equipment to frequent retreats. The Photon Emitting Battlesuit Exorcister is one piece of such equipment. This powerful exoskeleton is the ultimate assault weapon, amplifying the Arche particles emitted outside the body, ionizing the user's Arche, and granting them the ability to maneuver in the air. Specifically, the Arche sorbent stabilizers can read micro-muscular signals to adjust the direction of movement, giving the user the movement of an angel from ancient Ingris mythology. The problem is, Serena is the only one who can wield it with any level of sophistication. So, it is practically Exclusive Equipment for her at this point. Not to mention, that the core technology was lost in its entirety and has yet to be fully restored even to this day.

"Uhh... so... it seems to operate... using electricity."

- Serena Antonietta, explaining the battlesuit to Raley...

Verbatim from the official library (Story and Exclusive Equipment / Ability tabs).

Research

Research materials – official library (Serena: 16 Hours, 400,000 Gold)
MaterialResearch timeGoldRequires
Serena Enhanced Cells8 Hours200,000Hellion ×303 · Shape Memory Alloy ×462 · Veildust ×100 · Serena Enhanced Cell Blueprint ×1
Serena Stabilizer8 Hours200,000Metal Accelerant ×519 · Superfluid ×571 · Veildust ×100 · Serena Stabilizer Blueprint ×1
Serena Spiral Catalyst8 Hours200,000Carbon Crystal ×554 · Ceramic Composite ×408 · Veildust ×100 · Serena Spiral Catalyst Blueprint ×1
Serena Code——[ Amorphous Material Pattern: Serena ] required

Deliberately not listed (not verifiable)

  • Damage percentages of Archangel (Holy Fire, Blazing Offensive, Sacred Strike) and Battlefield Nun (Consecration, Aurora) – not published by Nexon.
  • A single "max level" value for skill numbers shown as ranges.
  • Reactor "mounting weapon" and external component sub-option rolls – random and not given consistently by the build sources.
  • Exact Arche Tuning node paths (board data not public).
  • Faction / Colossus weakness tables and older module/weapon recommendations from the previous version of this page (no official source).

Sources

Official (Nexon)

Community (third party, dates as checked 02.10.2026)