A Ranged DPS who maximizes airtime using an exclusive maneuvering device and annihilates enemies with a barrage of bullets from the sky. She grants allies blessings of protection and inflicts fiery judgment upon her enemies.
All values on this page are max level: Descendant stats at Lv 40 (max), all modules at their max enhancement level (Transcendent modules Lv 10, most others Lv 10, some Lv 5/7/9 as noted), weapons at Lv 100 with 4 stars (Ultimate weapons: Unique Ability Level 4; Transcendent weapons: Lv 100, Quality 400), reactors and external components at Lv 100. Official data: NEXON LIBRARY – SERENA, Nexon patch notes and the NEXON OPEN API metadata (status 02.10.2026, live patch 1.4.4). Build recommendations come from named community sources with their dates.
Facts
Serena Antonietta – key facts (official sources)
Name in game
Serena
Full name
Serena Antonietta – Update 1.2.10 notes: "Added a new Descendant, Serena Antonietta."; library story: "the Military Chaplain, Serena Antonietta, the holy fire spewing "Sister of Light""
Role (library)
A Ranged DPS who maximizes airtime using an exclusive maneuvering device and annihilates enemies with a barrage of bullets from the sky. She grants allies blessings of protection and inflicts fiery judgment upon her enemies.
Voice Actor (EN)
Jane Jackson (listed as "Descendant Voice Actor" in the NEXON LIBRARY)
UPDATE 1.2.10 – 13.03.2025, Season 2 "Beyond the Void"
Where to farm
Research (see RESEARCH). Update 1.2.10: "You can acquire Serena's blueprints, codes and materials from Sigma Sector Dropoff Operations." Serena Code requires Amorphous Material Pattern: Serena; since Update 1.3.34 Shape Stabilizer Form 2 / Advanced Shape Stabilizer Form 2 can be used on it.
Ultimate version
None – no Ultimate Serena in the library or Open API (checked 02.10.2026)
Synchronization Value
1.177 (raised from 0.496 in UPDATE 1.3.34, 15.07.2026)
Exclusive equipment
Photon Emitting Battlesuit "Exorcister"
Descendant ID
101000027
Base Stats (Lv 40 – max level)
Nexon Open API descendant.json; identical to the library "Stat Info (Lv 40)" (the library does not show Shield Recovery In Combat)
Stat
Lv 40 (max)
Max HP
1,402
Max Shield
413
Max MP
243
DEF
2,325
Shield Recovery Out of Combat
3.96
Shield Recovery In Combat
3.3
Skills
Skill texts are verbatim from the official library. Nexon publishes numbers only in patch notes (marked "official"); all other numbers come from the community database Gameslantern (checked 02.10.2026). Where Gameslantern lists a range (e.g. 118.9% ~ 142.9%), the range is shown exactly as listed – Nexon does not state which value belongs to which level, so no single "max" value is claimed.
Skill overview – official library / Open API
Skill
Slot
Type
Element
Arche
Divinity
Passive
Passive Skill
Fire
—
Sacred Flame
Skill 1
Active Skill
Fire
Singular
Ascension
Skill 2
Active Skill
Fire
Singular
Soar
Skill 3
Active Skill
Fire
Dimension
Redemption
Skill 4
Active Skill
Fire
Dimension
Divinity
PassivePassive SkillFire
Serena gains an additional stat bonus when firing a firearm in midair.
Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.
5s, 5 stacks, -18% damage per stack; each hit removes 1 stack and recovers Max HP × 12% and Max MP × 12%
community (Gameslantern)
Redemption's Judgment – Duration
13s
community (Gameslantern)
Redemption's Judgment – Additional Damage on Firearm Attack
Damage Multiplier Max HP × 0.08%, up to 312%, no cooldown
official (Update 1.3.34)
Redemption's Judgment – Additional AoE Damage on Firearm Attack
Damage Multiplier Max HP × 0.09%, up to 351%, Radius 8m, cooldown 0.1s
official (Update 1.3.34)
Serena's Own Modules (max level, Lv 10)
Modules whose only allowed Descendant is Serena (Open API). Transcendent modules have 11 levels (Lv 0–10); their capacity decreases with level. A matching socket halves the capacity cost (rounded up).
Serena-exclusive modules – Nexon Open API module.json, effect text at max level
Module
Tier
Socket
Slot
Max level
Capacity at max level
Effect (max level)
Archangel
Transcendent
Almandine
Skill
Lv 10
6 (Lv 0: 16)
Fire Holy Fire in midair to inflict Repentance on enemies, and grant Holy Passion. Consume Holy Passion to deliver a Sacred Strike to the ground and increase power in proportion to the Holy Passion consumed.
Battlefield Nun
Transcendent
Cerulean
Skill
Lv 10
5 (Lv 0: 15)
Attacking the Weak Point of the same enemy in midair grants Consecration and firearm attacks are enhanced based on accumulated Consecration. Consume Consecration to summon an Aurora, which launches additional attacks while enhanced.
Hymn
Transcendent
Rutile
Skill
Lv 10
5 (Lv 0: 15)
When used on the ground, creates a zone that increases the Jump of allies. When used in midair, temporarily increases the Movement Speed of nearby allies and increases maximum movement distance.
Divine Surge
Transcendent
Rutile
Skill
Lv 10
3 (Lv 0: 13)
Flies forward, inflicting Knockback on enemies in the path and deals large amounts of damage on landing. Additionally, creates a path of fire in her wake that deals continuous damage to enemies within range.
Hope's Resolution
Ancestors
—
Main
— (no levels)
16
Random options (Ancestors module) – no fixed effect text.
Archangel
Changes Sacred Flame into Holy Fire, Soar into Blazing Offensive and Redemption into Sacred Strike (Update 1.3.34 notes: "When using the Blazing Offensive, drops Holy Fire while moving. Consumes Holy Passion to deliver a Sacred Strike, increasing its damage and range in proportion to the Holy Passion consumed.").
Patch 1.3.36 (30.07.2026): Sacred Strike changed to ground-targeted Aim and Fire; its Final Critical Hit Rate Increase raised from 20% to 100%; tooltip renamed "Critical Hit Rate Increase" → "Final Critical Hit Rate Increase".
Update 1.4.0: fixed abnormal movement in the air when knocked back during Blazing Offensive in the Ascension state.
Further damage percentages of Holy Fire / Blazing Offensive / Sacred Strike are not published in the official data and are therefore not listed.
Battlefield Nun
Update 1.3.34 notes: gains Consecration with each Midair Attack on the same target's Weak Point; enhances Firearm Stats with each Consecration stack; consumes Consecration to summon Aurora, whose duration increases in proportion to the Consecration consumed.
Update 1.4.3: fixed an issue where Aurora damage was applied abnormally. Exact values are not published in the official data.
Hymn
Update 1.2.10 notes: on the ground Serena soars high into the air and leaves a Hymn of Exaltation (Jump of allies in range increased); in midair she moves and grants Hymn of Vitality (Movement Speed of nearby allies increased). Reloads the equipped weapon and resets her Jumps.
Ancestors module: no enhancement levels; 2–4 random options (positive and negative) are rolled and can be readjusted. Roll values scale with Serena's Synchronization Value (Update 1.3.34: 0.496 → 1.177). Rolls shown in the builds below are the build authors' rolls, not fixed values.
Endgame Builds
Nexon publishes no recommended builds. The three builds below are current community builds (patch 1.4.3/1.4.4) for the three play styles: Archangel skill build (mobbing / Onslaught, current meta), Battlefield Nun (single-target bossing) and the Hymn gunner (firearm mobbing via Redemption's Judgment). Every module is at max level; all weapon modules in the linked weapon builds are at max level as well. Module capacity in these builds: 85 for the Descendant / 80 per weapon with Energy Activator (as shown by TFDHub).
Source: TFDHUB – KHEI_KHAN (patch 1.4.4, last updated 02.10.2026). Community build; module values are the official max-level values (see the module table).
Burning Singularity Reactor (Fire / Singular), Lv 100 – options: Singular Skill Power Boost Ratio +8.5%, Skill Critical Hit Damage +33%
External components
4× Slayer (Auxiliary Power, Sensor, Memory, Processor) – cores: Max HP +37.5% and DEF +7,500
Weapons (Lv 100)
VOLCANIC HEART Volcanic Heart (Transcendent Scout Rifle) used as "stat stick" for its Fire Skill Power Amplification: Quality 400, Sub Abilities Fire Skill Enhancement II (Fire Skill Power Amplify Ratio +15%) and Fire Skill Maneuver (Fire Skill Power Amplify Ratio +7%, Sprint Speed +15%), Transcendent Ability points 150 / 0 / 0 (Pulsating Ember).
Notes
Capacity 81/85 (with Energy Activator). Inversion Reinforcement: Module Output Synchronization, Emergency Recovery Kit, Deploy Hardened Shell. Fellow: Snowy Sled Dog. Play: Skill 1 (Holy Fire) on up to 10 targets for Fire Resistance shred, Skill 3 sweeps the area below, Skill 4 (Sacred Strike) for bosses.
Build 2 – Battlefield Nun (Bossing / single target)
Source: TFDHUB – ORNERY BISCUIT (Update 1.4.3, last updated 20.09.2026). Community build; module values are the official max-level values (see the module table).
Modules (all max level)
Battlefield Nun (Lv 10)
Power Increase (Lv 10)
Front Lines (Lv 10)
Emergency Measures (Lv 10)
Shield Consumption (Lv 10)
Mid-Air Maneuvering (Lv 10)
Conditional Recharge (Lv 5)
Nimble Fingers (Lv 7)
Skill Insight (Lv 10)
Skill Concentration (Lv 10)
Infection Amplifier (Lv 10)
Ancestors module
Hope's Resolution – author's rolls: Dimension Skill Power Boost Ratio +40% · Skill Critical Hit Damage +175% · Skill Critical Hit Rate +265.2% · penalty: Max Shield -29.4%
4× Fire Brand – cores: Max HP +37.5% and DEF +7,500
Weapons (Lv 100)
DIVINE PUNISHMENT, WAVE OF LIGHT Divine Punishment cores: Firearm ATK, Fire ATK, Fire Rate ×2, Grappling Hook Charge Time; random options readjusted to Fire ATK, Weak Point Damage, Multi-Hit Chance, Multi-Hit Damage. Wave of Light cores: Firearm ATK, Fire Rate, Firearm Critical Hit Damage, Additional Weapon ATK (vs. Legion of Darkness), Grappling Hook Charge Time.
Build 3 – Hymn Gunner (Mobbing with Redemption's Judgment, high Max HP)
Source: TFDHUB – ORNERY BISCUIT (Update 1.4.3, last updated 20.09.2026). Community build; module values are the official max-level values (see the module table).
Modules (all max level)
Hymn (Lv 10)
Nimble Fingers (Lv 7)
Increased HP (Lv 10)
Shield Consumption (Lv 10)
Stim Accelerant (Lv 10)
Maximize Duration (Lv 10)
Mid-Air Maneuvering (Lv 10)
Maximize Range (Lv 10)
Maximize Conservation (Lv 10)
Passionate Sponsor (Lv 5)
MP Collector (Lv 5)
Ancestors module
Hope's Resolution – author's rolls: Max HP +150.8% · Skill Duration +66.8% · penalty: Max Shield -41.5%
Hymn + Arche Leak; Burning Singularity (Skill Duration + Skill Cooldown); 4× Ascending Armory (or 2× Ascending Armory + 2× Shell Crusher) with Max HP / DEF cores; Mutant Cell Defense Neutralization; Inversion Reinforcement: Module Armor Activation, Strike Point Amplification, Deploy Hardened Shell. Its weapon list predates the Transcendent weapons.
Module Values (max level)
Descendant modules used in the builds – Nexon Open API, values at max level
Module
Tier
Socket
Max level
Capacity at max level
Effect (max level)
Skill Insight
Normal
Almandine
Lv 10
16
Skill Critical Hit Rate +115.4%[x]
Emergency Measures
Rare
Almandine
Lv 10
16
Skill Critical Hit Rate +64.6%[x] Skill Critical Hit Damage +27.7%[x]
Nimble Fingers
Normal
Malachite
Lv 7
12
Skill Cooldown -25.6%[+]
Power Increase
Normal
Malachite
Lv 10
16
Base Skill Power boost ratio +65%[+]
Skill Expansion
Normal
Rutile
Lv 10
15
Skill Effect Range +92.3%[+]
Mid-Air Maneuvering
Ultimate
Malachite
Lv 10
0 (Sub slot)
Modifies the Grappling Hook to be cast midair. However, it can only be used once, and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity (+10) increases and Charge Time Increase decreases (current +0%[x]).
Skill Concentration
Normal
Almandine
Lv 10
16
Skill Critical Hit Damage +115.4%[x]
Fire Integration
Rare
Almandine
Lv 10
16
Fire Skill Power Boost Ratio +28.7%[+] Skill Critical Hit Damage +10%[x]
Shield Consumption
Rare
Malachite
Lv 10
15
Skill Cooldown -36.5%[+] Max Shield -62.8%[x]
Life Resonance
Rare
Cerulean
Lv 10
16
Max HP +122.3%[x] Base Skill Power boost ratio +8.1%[+]
Front Lines
Rare
Almandine
Lv 10
16
Skill Critical Hit Damage +64.6%[x] Skill Critical Hit Rate +27.7%[x]
Conditional Recharge
Ultimate
Cerulean
Lv 5
11
When using skill, consumes 4%[x] of Max HP and recovers 9%[x] of Max Shield (However, neither happens when HP is 1 or lower)
Infection Amplifier
Ultimate
Xantic
Lv 10
16
When inflicting Infected Weapon: Arche Infection on a target, grants Infection Amplifier to self. Infection Amplifier grants a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s
Increased HP
Normal
Cerulean
Lv 10
16
Max HP +218.5%[x]
Stim Accelerant
Rare
Cerulean
Lv 10
16
Max HP +234%[x] Max MP -15%[x]
Maximize Duration
Rare
Rutile
Lv 10
15
Skill Duration UP +40%[+] Skill Power Modifier -21.1%[+]
Maximize Range
Rare
Rutile
Lv 10
15
Skill Effect Range +94.4%[+] Skill Power Modifier -20%[+]
Maximize Conservation
Rare
Malachite
Lv 10
15
Skill Cost -35.4%[+] Skill Power Modifier -20%[+]
Passionate Sponsor
Ultimate
Cerulean
Lv 5
11
When buffing or recovering an ally, Firearm (Explosive) ATK and Skill Power Modifier +7.5%[x] each time for 10s (Up to 10 stacks)
MP Collector
Ultimate
Xantic
Lv 5
11
When defeating an enemy, instantly recovers 12.2%[x] of Max MP at a 17% chance
Focus on Fire
Rare
Almandine
Lv 10
16
Fire Skill Power Boost Ratio +77.2%[+] Skill Cooldown -6.1%[+]
Bio Expansion
Rare
Rutile
Lv 10
15
Skill Effect Range +51.7%[+] Max HP +52.5%[x]
HP Amplification
Rare
Cerulean
Lv 10
16
Max HP +227.2%[x] Max Shield -36.5%[x]
Trigger modules used in the builds – Nexon Open API (Trigger modules have no levels; ranges exactly as published)
Trigger module
Effect
Power Beyond
Basic Info Skill Power Increase (5.00~15.00)%[+] Void Recharge Time to Trigger 15s Max Stacks 4 Amorphous Phenomenon Time to Trigger 10s Range Radius 16.0m ATK Reduction Skill Effect Range x (10.00~20.00)%
Arche Blaze
Arche Blaze Trigger Rate (30.0~100.0)% Additional Damage Skill Power x (1024~1948)%
Infected Weapon
Arche Infection Time to Trigger 5s Damage Skill Power x (265.0~855.0)%[+] Damage Interval 1.0s Exclusive Weapon Damage Skill Power x (95.0~475.0)%[+]
Arche Leak
Basic Info Cooldown 15s Arche Leak Time to Trigger 30s Skill Cost (-20.00~-10.00)%[+] MP Cost per Attack -3.5 Skill Power Modifier Increase Max (20.00~120.00)% MP Recovery per Skill Use Max MP x 4.0% MP Recovery per Enemy Kill Max MP x 2.9%
Weapons (Lv 100, 4 stars)
Weapons used in the builds above. Ultimate weapons: Unique Ability at Level 4 (4 stars = max) from the official library; Transcendent weapons (since UPDATE 1.4.0, 20.08.2026): Lv 100 stats from the Open API, Quality 1–400, two Sub Abilities and 150 Transcendent Ability points at Quality 400, no cores. All weapons at max: WEAPONS.FREYNA.ORG.
Why Volcanic Heart for skill builds: its Unique Ability "Increases Fire Skill Power Amplification Rate while holding a weapon" – Serena's skills are all Fire, so the Archangel builds carry it even when firing little. ARMIS / Emperor's Guard Lance / Divine Punishment: General/Special Rounds with Multi-Hit, which Ascension boosts in midair (General Rounds: Multi-Hit Chance +5000%).
Multi-Bullet (Rutile, Lv 5): On landing multi-Hit, Multi-Hit Damage +5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. / Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Firing Fiesta (Xantic, Lv 10): When reloading, rounds are not consumed for 3s (Cooldown 15s)
Aiming activates and cancelling aim deactivates Preview Mode.
Firing while in Preview Mode deploys Emperor's Guard Lance.
Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached, removes the first Emperor's Guard Lance deployed before deploying a new one.
When hitting a certain number of times with a firearm, All deployed Emperor's Guard Lances trigger Emperor's Majesty that deals damage to targets within range.
If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.
Lv 100: Firearm ATK 8,888 · Chill ATK 21,333 · Fire Rate 689 · Rounds per Magazine 50 · Reload Time 2 · Weak Point Damage 1.25 · Firearm Critical Hit Rate 3 · Firearm Critical Hit Damage 1.15 · Multi-Hit Damage 0.69 – NEXON LIBRARY
Multi-Bullet (Rutile, Lv 5): On landing multi-Hit, Multi-Hit Damage +4%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. / Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Sweeping Squad (Malachite, Lv 10): When defeating an enemy, Firearm ATK +10.6%[x] for 5s at a 100% chance (Up to 3 stacks)
Divine Punishment
Assault RifleUltimateGeneral Rounds
Prayer(Unique Ability Level 4 (4 stars, max))
When using a Healing or Charging type skill, grants Praise to self.
While Praise is active, landing a Multi-Hit has a chance to trigger Purifying Blaze on the target to deal damage.
When triggered, Purifying Blaze triggers Multi-Hit.
The damage dealt by Purifying Blaze increases based on the number of Praise stacks.
When triggered, Purifying Blaze grants Warmth to self and nearby allies.
Purifying Blaze: Trigger Condition 3 times; Damage Firearm Damage x 620%; Additional Damage per Praise Stack Firearm Damage x 500%
Praise: Duration 15s; Max Stacks 4; Skill Cooldown -6.0%[+]; Skill Cooldown per Stack -6.0%[+]
Warmth: Effect Apply Range Radius 20m; Duration 15s; All Attribute Resistance 30.0%[x]; Incoming Damage Modifier -10.0%[+]; HP Recovery Modifier 0.10[+]; Shield Recovery Modifier 0.10[+]
Lv 100: Firearm ATK 10,624 · Fire ATK 9,031 · Fire Rate 705 · Rounds per Magazine 35 · Reload Time 1.55 · Weak Point Damage 1.56 · Firearm Critical Hit Rate 10 · Firearm Critical Hit Damage 1.7 · Multi-Hit Damage 0.9 – NEXON LIBRARY
Weak Point Sight (Malachite, Lv 10): Weak Point Damage +35%[x]
Maximize Weight Balance (Cerulean, Lv 9): Rounds per Magazine +30%[x] / Weak Point Damage +2%[x]
Expand Weapon Charge (Cerulean, Lv 10): Rounds per Magazine +49%[x]
Have Aiming (Malachite, Lv 10): Weak Point Damage +40%[x] / Hip Fire Accuracy -20%[x] / Aimed Shot Accuracy -20%[x]
Multi-Circulation (Rutile, Lv 10): When granting a buff or using a Recovery Skill on allies, Multi-Hit Damage +16.8%[x] for 15s (Up to 5 stacks)
Fire Enhancement (Almandine, Lv 10): Adds Fire ATK equal to 30%[x] of Firearm ATK
Multi-Hit Induction (Rutile, Lv 10): On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Wave of Light
Scout RifleUltimateImpact Rounds
Splendor(Unique Ability Level 4 (4 stars, max))
After reloading, grants Splendor and Sparkle to self. While Sparkle is active, hitting with a firearm creates a Solar Halo at the location hit. Hitting the Solar Halo with a firearm creates an Aureole in an area around the Solar Halo. Aureoles periodically deal damage and inflict Weaken Regeneration on targets within range. Only 1 Solar Halo can exist at a time and it is removed when the maximum number of Aureoles is reached. Defeating enemies with Aureoles has a chance to restore Impact Rounds.
Splendor: Duration 15s; Firearm Critical Hit Rate 43.5%[+]
Sparkle: Duration 15s
Solar Halo: Range Radius 5m; Duration 5s; Max Spawned 1
Aureole: Duration 8s; Damage Firearm Damage x 200%; Damage Interval 0.5s; Max Spawned 10
When defeating enemies with Aureole: Trigger Rate 50%; Rounds Impact Rounds; Recovery per enemy defeated 4
When using a Dimension or Fusion skill, grants the unique ability Single Reload for Peace.
When Single Reload for Peace is at Max Stacks, shooting while aiming rapidly fires all loaded rounds.
Basic Information: Recoil 10%[+]
Single Reload for Peace: Trigger Rate 100%; Duration 15s; Max Stacks 5; Skill Cost 0%[+]; Non-Attribute Skill Power Boost Ratio 5.0%[+]; Non-Attribute Skill Power Boost Ratio per Stack 9.5%[+]
When aiming while at max stacks: Fire Rate 545
Lv 100: Firearm ATK 32,471 · Fire Rate 133 · Rounds per Magazine 8 · Reload Time 1.35 · Weak Point Damage 4.86 · Firearm Critical Hit Rate 50 · Firearm Critical Hit Damage 2.5 · Multi-Hit Damage 0.1 – NEXON LIBRARY
Veil Analyzer (Malachite, Lv 10): Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure) / Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage / Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Fire Rate UP (Xantic, Lv 7): Fire Rate -25%[x]
Electric Priority (Xantic, Lv 10): Electric ATK +50%[x] / Reload Time Modifier -30%[+]
Electric Enhancement (Xantic, Lv 10): Adds Electric ATK equal to 30%[x] of Firearm ATK
Ultimate weapon cores (Open API core-type.json, max values): Firearm ATK +80%, Fire ATK +184%, Firearm Critical Hit Damage +101%, Additional Weapon ATK (vs. Legion of Darkness) +550%. Readjusted random options are random and therefore not listed as values.
Reactor
Reactor name = element + arche: Burning = Fire, Singularity = Singular, Phase = Dimension. Ultimate reactor at Lv 100 (Open API reactor.json): Skill Power 17,697.541, enchant +5 adds 2,654.63; skill power coefficients Fire 0.2 and matching arche 0.2.
Burning Singularity – Archangel and Hymn builds (Skill 1 and Skill 2 are Singular).
Burning Phase – Battlefield Nun build (Skill 3 and Skill 4 are Dimension).
Ideal options used in the builds (max rolls as shown by TFDHub): Skill Cooldown -7.4%, Skill Duration +10.6%, Skill Critical Hit Damage +33%, Singular / Fire Skill Power Boost Ratio +8.5%, Additional Skill ATK (vs. Colossus) +2,633.56.
External Components (Lv 100)
Four slots (Auxiliary Power, Sensor, Memory, Processor), each with a base stat, 2 random sub-options and 1 core slot. Set effects and base stats: Open API external-component.json.
Slayer set
Base stat at Lv 100: Auxiliary Power: DEF +3,512 · Sensor: Max Shield +206 · Memory: Max Shield +275 · Processor: Max HP +646
2-piece: General Rounds Capacity 8%[+]
4-piece: Rounds per Magazine 9%[x] Skill Cost 15%[+] Base Skill Power boost ratio 26.1%[+] When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance
Fire Brand set
Base stat at Lv 100: Auxiliary Power: Max HP +646 · Sensor: Max Shield +275 · Memory: Max Shield +206 · Processor: Max HP +484
2-piece: Skill Effect Range 6.5%[+] Skill Duration UP 6.5%[+]
4-piece: Movement Speed -5% On Fire Skill Attack against an enemy inflicted with Burn-related effects, the hit enemy's Fire Resistance -30%[x] (10s duration)
Ascending Armory set
Base stat at Lv 100: Auxiliary Power: Max HP +646 · Sensor: Max HP +646 · Memory: Max HP +484 · Processor: Max HP +484
2-piece: Skill Cost -6.5%[+]
4-piece: When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s) Field Supplies 10% Intercept Battle Supplies 10%
Cores (max values, Open API core-type.json)
Recovery Augmentation: Max HP +37.5% (also Max Shield +28%, Shield Recovery Out of Combat +12.48, In Combat +3.78) · Defense Augmentation: DEF +7,500 (or element resistance +75%). All cited builds use Max HP + DEF on every piece.
Arche Tuning
Arche Tuning (since Update 1.2.10) is a node board per Descendant with 5 Mutant Cell slots (Open API arche-tuning-node.json: 174 nodes, Tier 3 nodes cost 5 tuning points). The board layout endpoint is not public, so node paths are not listed here.
Mutant Cells in the cited builds: Fire Chain Catalyst (Almandine) and Defense Neutralization (Malachite) – ALCAST, ARCHANGEL BUILD; Defense Neutralization also in ALCAST'S GUN GUIDE (27.08.2026).
Equipment Systems – short overview
Descendant modules
Sockets Almandine, Malachite, Cerulean, Rutile, Xantic; matching socket halves the cost. Slots: Skill (Transcendent), Sub (e.g. Mid-Air Maneuvering, +10 max capacity at Lv 10), Main, Trigger, Ancestors module in a main slot. Max level differs per module (mostly Lv 10; Nimble Fingers Lv 7; MP Collector / Passionate Sponsor / Conditional Recharge Lv 5). Skill Cooldown reduction is capped at -75% since Update 1.3.34.
Weapons
Max Lv 100. Ultimate: Unique Ability Level 0–4 (4 stars), 5 core slots (Firepower, Attribute, Hit, Tactical, Precision, Special, Free Augmentation), readjustable random options. Transcendent: Quality 1–400, 2 Sub Abilities, 150 Transcendent Ability points at Quality 400, no cores; tradable since Update 1.4.3.
Weapon modules
Separate per round type (General, Special, Impact, High-Power); values can differ per round type – see the module lists per weapon.
Reactors
Element + arche; Ultimate Lv 100, enchant up to +5, 2 random options.
External components
4 slots, 2- and 4-piece set effects, 1 core per piece (Max HP or DEF).
The Generation of Despair refers to the first wartime generation, born on the brink of the Apocalypse and forced to grow up in a crumbling world. Trapped in a world that was collapsing around them, with evacuation and hunger as their only companions, the Generation of Despair grew up brighter than most people that were forced to live in such times. Since their lives began with war, there was never peace to be taken away from them.
Maybe that is why the Generation of Despair, contrary to its name, symbolizes the hope of the surviving members of humanity. When the Magisters joined humanity and conducted a census for the Arche Factor, this generation had the highest rate of Arche manifestation. Later records would reveal that out of the "Firsts," including the very first Descendant, Raley, nearly half were from the Generation of Despair. Included among them was the Military Chaplain, Serena Antonietta, the holy fire spewing "Sister of Light."
Serena was devoted enough to join the antiquated Order of Knights while hundreds of knights were dying daily at the hands of the Vulgus and the Colossi.
Serena's rise to prominence came when the Magisters, who had defected to humanity, awakened Arche in human DNA. Serena was also tested for Arche at this time and was determined to be a new kind of soldier, called a "Descendant." Among these "Descendants," she had the easiest time adapting to modern firepower, and was particularly adept at using it to develop her Arche abilities.
Serena's abilities manifested in the form of emitted Arche light particles. Serena's abilities became known as "Holy Fire" and were powerful enough to rival beam weapons, but could also be used to target Vulgus DNA. Using an extremely high concentration of radiation, she could burn out the Vulgus mutations. Applying these properties, Serena used her Arche to cure the Vulgus infection. Her light was a beacon of hope for her people and of dread for her enemies. Another unexpected benefit of her Arche was that she was able to spend time with her crush, fellow Descendant Raley, while healing him.
But the shy feelings faded as the Descendants were deployed to the frontlines. Serena's mission at the time was to investigate the epicenter of the Apocalypse in order to prove the Magisters' Dimension Isolation Theory. Serena promised her family of Knights, her comrades-in-arms, and her crush, Raley, that she would return soon... But, no one knew it would be the last time they'd see her. The epicenter of the Apocalypse was the most heavily polluted area, now called Sigma Sector, and it contained not only Void Contamination, but also a darker plot than anyone could have ever imagined. As the last light was extinguished, Serena faced despair for the first time. Death seemed so far away, but there also seemed to be no hope of waking again. There was only pitch-black darkness enveloping her body... as all her senses began to shut down.
Serena prayed with all her might, until her consciousness faded. If only I could wake once again, I would burn with a light that would never be extinguished. I will restore hope to all, I will be a ray of sunshine for Raley...
After the echoes of her wish reverberated for a century, Serena's prayers were finally answered. She opened her eyes once again, still in Sigma Sector, but, with unfamiliar Descendants standing over her, surprised. Serena realized instinctively, that The Age of Despair had not ended yet. As she promised herself in her hundred years of prayer, she joined the new generation with an unquenchable radiance.
This time, with a new prayer, to never again have to feel such despair...
The Magisters' warfare technology was at its peak before they lost most of their equipment to frequent retreats. The Photon Emitting Battlesuit Exorcister is one piece of such equipment. This powerful exoskeleton is the ultimate assault weapon, amplifying the Arche particles emitted outside the body, ionizing the user's Arche, and granting them the ability to maneuver in the air. Specifically, the Arche sorbent stabilizers can read micro-muscular signals to adjust the direction of movement, giving the user the movement of an angel from ancient Ingris mythology. The problem is, Serena is the only one who can wield it with any level of sophistication. So, it is practically Exclusive Equipment for her at this point. Not to mention, that the core technology was lost in its entirety and has yet to be fully restored even to this day.
"Uhh... so... it seems to operate... using electricity."
Verbatim from the official library (Story and Exclusive Equipment / Ability tabs).
Research
Research materials – official library (Serena: 16 Hours, 400,000 Gold)